Society 5.0 2023: Volume InformationProceedings of Society 5.0 Conference 202322 articles•268 pages•Published: May 26, 2023 PapersMarc Aeschbacher and Valeria Legena 1-8 | Rozaina Ali, Ahmad Shaharudin Abdul Latiff and Sazali Abdul Wahab 9-20 | Petra Asprion, Claudio Giovanoli, Christopher Scherb and Sourabha Bhat 21-32 | Tommaso Catervi, Leonardo Cipolletta, Flavio Corradini, Barbara Re, Matteo Rondini and Lorenzo Rossi 33-40 | Lp Celliers and Hendrik Willem Pretorius 41-55 | Marc Gagiano and Vukosi Marivate 56-67 | Julian Gebhart, Sandra Schlick and Alan Marvell 68-81 | Gordana Kierans, Stephan Jüngling and Daniel Schütz 82-96 | Michael Krebs, Christine Kuhn and Michael Sitte 97-104 | Eric Le Cunff and Sandra Schlick 105-116 | Thandazile Mkhize, Grant Oosterwyk and Popyeni Kautondokwa 117-128 | Christopher Scherb, Luc Bryan Heitz, Frank Grimberg, Hermann Grieder and Marcel Maurer 129-140 | Lukas Schiesser, Hans Friedrich Witschel and Andre De La Harpe 141-151 | Bettina Schneider, Petra Maria Asprion, Ilya Misyura, Natalie Jonkers and Esther Zaugg 152-163 | Busisiwe Simelane and Hanlie Smuts 164-173 | Danie Smit, Sunet Eybers and Alta van der Merwe 174-187 | Reinhardt Smit and Hanlie Smuts 188-202 | Trishanta Srikissoon and Vukosi Marivate 203-215 | Ronald Tombe and Hanlie Smuts 216-227 | Jean-Paul Van Belle, Guidance Mthwazi, Minerva Ablay, Michelle Cheng, Sarah Cottriau, Nerine Couckhuyt, Gilles Termont and Jan Claes 228-239 | Khanyisile Vilakazi and Funmi Adebesin 240-251 | Lizette Weilbach, Aleesha Boolaky, Hemant Chittoo, Diroubinee Mauree-Narrainen, Kesseven Padachi, Needesh Ramphul and Hanlie Smuts 252-268 |
KeyphrasesActor-Network Theory, Actor Networks, Agile, AI agent, Application Lifecycle Management, Artificial Intelligence, Artificial Intelligence adoption, attention, attention crisis, Augmented AI, Awareness, Barriers, Barriers and Enablers, Business ecosystems, Business Process Management, Checklist, Cirular Economy, complaint management, cross-case analysis, cross-platform analysis, Customer Centricity, Customer co-creation, cyber attacks, Cyber Security, Cybersecurity2, Cybersecurity incidents, data protection, Data Protection Impact Assessment, Data Security, decision making, Design Science, Design Thinking, digital products, Digitalization, disinformation, disruptive innovation, Education2, Employee, European General Data Protection Regulation, Fake News Detection, focus, Framework, game-based learning2, Gamification, General Systems Theory, Generation Z, hate speech, Healthcare data, human centred learning in a digital world, human needs, Innovation, Interoperability, Interpersonal Behaviour, KNIME, knowledge creation, Knowledge Management, Leader, Leadership, lifecycle, machine learning2, management, mental health, methodology, Minecraft Reinforcement Learning, misinformation, mitigation strategies, Mobile Banking Systems, Mobility as a Service, multitasking, Natural Language Processing2, New Product Development, New teaching methods, New Work, parents, Phishing, Policy and Regulation, public complaint, Public Service Delivery, Public Transportation wit E-Vehicles, Reliability, SA Retail Banks, Scalability, serious game2, Small and Medium Enterprises (SMEs), small businesses, Smart City Brain, Society 5.0, Society 5.0 Education, Sociotechnical, South Africa, sustainable development, Sustainable Development Goals (SDGs), Systematic Literature Review3, systemic risk, T-O-E framework, team, Training AI agent, user-centered design, user-friendly, work, work-life balance, working from home (WFH). |
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