Download PDFOpen PDF in browser“Wearing Research on Your Sleeves”: Participant Observation in a Cosplay CommunityEasyChair Preprint 23583 pages•Date: January 10, 2020AbstractA range of fan communities – developed around video games and pop-culture related properties – now exist in interconnected physical and digital spaces of practice. Game streamers, reviewers, commentators and bloggers are creating professional careers in these intersecting digital and physical spaces - among them, are individuals working towards a "cosplay career". Aspiring cosplay practitioners create or purchase costumes, fashioned in the likeness of figures from video games or pop-culture, then work towards monetising their efforts through crowd-funding platforms or social media spaces. In exploration of these ideas, this paper analyses an approach to participant observation used to analyse the Australian Cosplay industry - in a study undertaken at Oz Comic Con (Melbourne, Australia) in 2019. The study involved engaging in cosplay activities - such as dressing up and attending conventions in-costume, with cosplayers - to immerse the researcher in the highly-physical practices that cosplayers undertake in pursuit of professionalisation. Keyphrases: Cosplay, conventions, digital ethnography, digital game research association, game studies, information system, interaction design lab, participant observation
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