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Gamification Strategies for Public Engagement with Digital Archaeological Resources

EasyChair Preprint 14272

15 pagesDate: August 2, 2024

Abstract

The integration of gamification strategies into digital archaeological resources offers a transformative approach to enhancing public engagement and education. As digital technologies advance, the application of game design elements—such as point scoring, leaderboards, and interactive storytelling—can make archaeological content more accessible and engaging. This abstract explores various gamification strategies that can be employed to captivate and involve the public in the exploration of archaeological data. By leveraging elements of competition, rewards, and immersive experiences, these strategies aim to bridge the gap between academic research and public interest. The paper evaluates case studies of successful gamified archaeological platforms, assesses their impact on user engagement and learning outcomes, and proposes best practices for integrating gamification into digital archaeological resources. The findings highlight the potential of gamification to foster a deeper understanding of archaeological heritage and encourage active participation in preserving cultural history.

Keyphrases: Digital Archaeological Resources, Gamification Strategies, public engagement

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@booklet{EasyChair:14272,
  author    = {Ralph Shad and Axel Egon and Kaledio Potter},
  title     = {Gamification Strategies for Public Engagement with Digital Archaeological Resources},
  howpublished = {EasyChair Preprint 14272},
  year      = {EasyChair, 2024}}
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