GamiFIN 2024: GamiFIN Conference 2024 Ruka, Finland, April 2-5, 2024 |
Conference website | https://gamifinconference.com/ |
Submission link | https://easychair.org/conferences/?conf=gamifin2024 |
Welcome to GamiFIN 2024, the annual gathering of the international gamification research community! GamiFIN will again be held in snowy and magical northern Finland!
The GamiFIN 2024 conference welcomes 1) paper submissions, 2) posters, and 3) doctoral consortium applications You can find previous proceedings collections at https://gamifinconference.com/proceedings/
IMPORTANT DATES
November 19th, 2023 (midnight, AOE) : Papers’ submission deadline
December 21st, 2023 : Notifications of acceptance/rejection sent to authors
January 11th, 2024 : Submission deadline for posters and doctoral consortium notes
January 11th, 2024 : Deadline for camera-ready papers
January 18th, 2024 : Notification of acceptance for posters and doctoral consortium
February 18th, 2024 : Registration deadline for all presenters
April 2-5, 2024 : Conference
SUBMISSION GUIDELINES
All papers must be original and not simultaneously submitted to another journal or conference. Each submission will receive at least three expert reviews through a double-blind review process.
Paper submission guidelines
Papers submitted to GamiFIN 2024 should have a minimum of 5 and a maximum of 10 pages (excluding references) – in accordance with the CEUR proceedings policy. The peer-review and academic requirements for manuscripts in either length range will be identical. Therefore, even if relatively short manuscripts are welcomed, the authors would do well to consider how much information they should include in the manuscript for it to be evaluated as a full academic contribution. In other words, even if 5-page long manuscripts are welcomed, authors may often want to expand the write-up in order to fully convey essential information.
Furthermore, accepted papers in either length range are indexed as peer-reviewed publications (compared to abstracts, posters, etc.) All submissions will undergo a double-anonymous peer-review process. Therefore, the authors are required to remove any information that could give an indication of authorship.
In the online submission system, you will be asked to list the most relevant themes of your paper as keywords.
Paper submissions must conform to the CEUR 2-column template available at: http://ceur-ws.org/Vol-XXX/CEUR-Template-2col.docx. Only the Word template is available at this moment.
At the conference, the authors of accepted papers will have approximately 15 minutes for their presentation, including the discussion.
Previous GamiFIN proceedings are available at https://gamifinconference.com/proceedings/
Poster submission guidelines
A poster can be a short description of a smaller research contribution, work-in-progress project, student project, or results and allows you to gain valuable feedback from the experts in the field of gamification. The best poster of the conference will be awarded at the end of the event. Authors of full papers whose paper submissions were not accepted this year may wish to consider submitting their paper in this category.
The initial submission of your poster is a short manuscript of your work, a maximum of 3 pages long, including the list of references. The poster submission will go through a double-anonymous review process. After the notification of acceptance, you will receive specific layout instructions for the visual poster that one of the authors will present at the conference. Ideally, the final poster is a visually effective summary of your research, which highlights the context of a full academic paper (background, methods, results, data, and discussion in brief).
Please submit your poster short manuscript in PDF-format.
Poster submissions must conform to the following template: http://ceur-ws.org/Vol-XXX/CEUR-Template-1col.docx
Initial poster submissions not following the provided template will be rejected.
The work presented has to be original, novel, well written, and scientifically ensure the validity of the presented results. In the online submission system, you will be asked to list the most relevant themes of your extended abstract as keywords.
The poster should be a stand-alone piece of work, which does not require further explanation or an introduction from you, as the posters will be showcased during the event.
The posters or the initial submissions will not be included in the conference proceedings.
Doctoral consortium submission guidelines
We have developed the GamiFIN doctoral consortium to support and guide the doctoral students working on topics related to GamiFIN themes (see top of this page). The GamiFIN doctoral consortium is a place for doctoral students to present their work to a panel of leading scholars in the area of gamification and other accepted doctoral consortium students. The panel of experts will give each student feedback on their work and help guide them forward in their studies. Based on the experiences of previous GamiFIN doctoral consortia, the consortium also provides peer support and a community of students interested in similar topics.
To participate in the Doctoral Consortium, please submit a summary of your work (submission details below) and your CV by January 11th 2024.
Please submit the following documents in PDF-format:
1. A five-page summary* of your doctoral research project, including:
- The current status of your work
- The motivation that drives your dissertation research or what motivated you to begin
- Research objectives/goals/questions
- Key concepts or terminology that frames your research
- Theoretical framework(s) used in the research
- Hypothesis/thesis and/or problem statement
- Your research approach and methods
- Results to date
*References are not included in the page limitation.
2. Your CV, describing your academic activity and the current stage of your doctoral research project.
Please submit your documents in PDF-format!
Summary documents must conform to the following template: http://ceur-ws.org/Vol-XXX/CEUR-Template-1col.docx
LIST OF TOPICS
Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation of reality under several domains and related (but not limited) to the following keywords:
- Users: e.g., Engagement, experience, user types
- Education: e.g., Gamification in education, serious games, game-based learning, games & math
- Media: e.g., Esports, streaming, social media and gamification, gamification in journalism & media
- Commerce: e.g., Business models, free-to-play, gambling, gamification in marketing/advergaming
- Work: e.g., Organizational gamification, gameful work, gamification in leadership, playbour
- Technology: e.g., Virtual reality, augmented reality, internet of things, wearables, AI, machine learning, privacy, security
- Toys & play: e.g., Toy play, toy design/creation, toys in education, internet of toys, toyfication, roleplay
- Health: e.g., Quantified self, games & gamification for health, COVID-19, mental health
- Culture: e.g., Ludification, history of games and gamification, gamification in society, social structures, storyfication
- Environment/Climate: Bioeconomy, climate-change engagement, circularity, human/forest interactions
- Governance: e.g., democracy, participation, law enforcement, e-justice, cyber forensics, urban planning, smart and playable cities, surveillance
- Design: e.g., Design principles, design methods, designing gamification, gamification artifacts, playful and speculative design
- Theories/concepts/methods: Contributions to science around gamification
- Critical approach to gamification: detrimental effects of gamification or metrification, aspects of poor quality of gamification and gamification research, extrinsic control, panopticon society, de-gamification
- Esports & exergaming: e.g., players/users, health, law, coaching, governance, business models and sponsorship, cultural expression, platforms
SPECIAL THEME : GamiFOREST: bio-economy, geospatial technologies, remote sensing, forest science - policy - practice, biodiversity management, climate-smart forestry, and more…
PROCEEDINGS, PUBLICATIONS AND PRESENTATIONS
Accepted papers will be sent for consideration for publication in CEUR Workshop Proceedings in the GamiFIN Conference volume. CEUR-WS.org is a free open-access publication service and recognized ISSN publication series, ISSN 1613-0073.
CONTACT
If you have any questions related to the conference, please contact: info@gamifinconference.com